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Online gaming is said to be one of the fastest-growing industries of the digital age.* Esports are a form of competition that takes place electronically by professional video gamers. It is a huge industry where online viewing audiences are so large they often rival those of in-person U.S. sports league events. The industry is particularly dominant in Asia Pacific and North America and growing rapidly as a result of Covid lockdowns.
NTT has looked into how to improve the experience for professional gamers, demonstrating gaming UX in a revolutionary new way in which a multi-venue esports UX replicates the experience of competing in a single venue. In the past, network latency prevented virtual competitions from taking place because they could not guarantee fair competition.
This made professional-level esports tournaments almost impossible to run virtually since a split second can decide winners and losers. The new APN technology seen here provides optical transmission paths between locations with high-capacity loads of 100 Gbs per wavelength and zero latency fluctuation.
This now means it will be possible for players in remote locations to enjoy a fair and equal game. It also allows spectators to watch with a new sense of realism when they connect via the network and achieve the same experience as if they were there in person. This can apply to any technology that demands zero latency and a highly reliable network.
The next development of the technology will be to add next-gen highly secure cryptography technology resistant even to quantum computers with enhanced security risk countermeasures.
*Online Gaming: The Rise of a Multi-Billion Dollar Industry (visualcapitalist.com).